For instance, the Smashing Skill gives you a bonus to any tests or conversation options involving breaking things, and it could come up in just about any scenario involving that concept - even ones you don't quite expect. Keep in mind that the maximum for any starting Stat Pool is 11, typically achieved by bumping that Stat to 9 and then taking a Descriptor that bumps that Stat up by a further 2 points.Įchoing the rules-light tabletop Numenera RPG, your character's Exploration Skills are much more freeform than in many other role-playing experiences and are very self-explanatory. Don't worry if you want to change your mind on the class either - that too can be manually changed after the mirror segment as you select your Stat breakdown. The final conversation option at the mirror will determine your Descriptor (which can be manually changed later and are described below). The options are incredibly obvious: physically moving something or using intimidating threats, deception/guile and fast reflexes, and finally using brains over brawn or outright magical abilities. When picking your class, keep in mind only the Glaive can take medium or heavy weapon training at the beginning unless you utilize a specific Descriptor, so you'll want to stick to a light weapon if playing either a Jack or Nano to avoid the -15% inability penalty (marked by two red dots).Ī Glaive, Jack, and Nano Numenera Character Creationįollowing the segment where you try to make sense of why you are falling from a moon to the planet below, Tides Of Numenera has you actually play through character creation, moving through a world of shifting living metal while recalling past lives of the Changing God.Įach conversation segment features three clear-cut options: the route of Might (Glaive), Speed (Jack), or Intellect (Nano). The Jack class actually has the widest range of options for picking your starting Exploration Skill (used very frequently in dialog choices) and strikes a balance between the Glaive and Nano on the combat/magic front. Keep in mind can easily raise your Speed and Intellect Pools by 1 point for free by talking to Aidan in Cliff's Edge and O in the Fifth Eye Tavern, so it may be worth it to save those points for other Stats. Your first two companions will already be Nanos with high Intellect, and many of the game's early Skill tests require Might pools instead, so don't be afraid to put your points there in fear of losing out on dialog options. Your first inclination may be to repeat that pattern and play a Nano with Read Surface Thoughts – and that does offer some interesting insight into the game world – but it's not a strict necessity. Playing a mage with all your points in Intelligence, Wisdom, and Charisma resulted in experiencing the largest portion of the game in a single playthrough. In Planescape: Torment there were multiple ways to play, but it was clear there was one obviously intended path over the others. Choosing The Best Class in Tides of Numenera Culling out all the facial feature reconstruction and overly large list of racial options from bigger name RPGs, Tides Of Numenera instead focuses on how your character approaches problems and faces the extreme oddity of the Ninth World.
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